Hero
Hero
  • Видео 235
  • Просмотров 666 776
Cataclysm Classic Blood DK - HEROICS - Gameplay, Tips, Guide - Gear, Talents, UI
In this video, I showcase footage of Blood DK in Heroic dungeons, discussing UI, Talents, Glyphs, and general gameplay advice as well as touching on gearing, valor/justice purchases and reforging. My goal is to help aspiring Blood DKs get into the action at one of the high points of BDK gameplay.
Enjoy!
Grid2 Profile: pastebin.com/rzkS9T3e
HP Bar WA: pastebin.com/jxSA3ki6
TellMeWhen: pastebin.com/FivLWAhx
Runes/RP: CompactRunes (Curseforge)
0:00 Intro
0:42 UI
2:32 Gear
3:18 Reforging
3:41 Talents
4:22 Glyphs
4:50 Gameplay Commentary
14:51 Character Sheet
17:45 Valor and Justice Purchases
19:57 Conclusion
Просмотров: 3 219

Видео

Cataclysm Classic Blood DK - Dungeon Play-By-Play Gameplay Commentary
Просмотров 1,1 тыс.2 месяца назад
In this video I offer play-by-play commentary of dungeon content for Cataclysm Classic as a Blood Deathknight. Enjoy!
Cataclysm Classic Blood DK - Gameplay, Tips - Vengeance is back!!!
Просмотров 9 тыс.2 месяца назад
In this video I showcase some dungeon footage while levelling my Blood DK in Cataclysm Classic, a version of the game that made tanking extremely fun. I talk about this spec and why I find it so compelling to play as well as discuss some tips/tricks for playing BDK. Enjoy!
3 Tips MoP Remix: 1. Tank/Heal 2. Brittle Gem 3. Stack Leech
Просмотров 2,7 тыс.2 месяца назад
In this video I discuss three tips for the new MoP Remix game mode, which is a fun place to level Alts and have fun with weird combinations of mechanics (Heroic Leap on a Mage? YES PLEASE!). Gems are the heart of this system, and I suggest starting with a Tank or Healer to have fast queues into content (no need to walk to complete quests) which quickly build up your cloak XP for the next charac...
WW Monk - Season 4 PTR SkyFire Guillotine Build (No Xuen)
Просмотров 3773 месяца назад
Talents: B0QAeJVyolP8xRXAFmS4CX44UBAAAAAAARSkkQLJSEAAAAAIFJBJJJJSTSJJRkEtCJRCNJEHAAAA
WW Monk - Season 4 PTR Testing (ToD+Jadefire) NO Xuen NO Transfer the Power NO
Просмотров 2163 месяца назад
Talents: B0QAeJVyolP8xRXAFmS4CX44UBAAAAAAARSSSS0SiEBAAAAAgEkkkkINJlkERS0KkEJ0kQcAAAAA 0:00 Gameplay 3:50 Character/Talents/Damage Meter
German Hydra - Axis and Allies 1942 Online
Просмотров 1784 месяца назад
In this video I discuss a Germany 1 build that exerts maximum pressure on both England and Russia simultaneously. It is a specialized version of the Sea Lion gambit (assault England), but has built in contingencies if England stacks Infantry on London. We pivot all our attention to Russia, locking significant IPCs in England while unleashing a Blitz on Russia via both Karelia and Ukraine.
THE UK DILEMMA - Axis and Allies 1942 Gen Con 3
Просмотров 2955 месяцев назад
In this video I discuss the economics and calculations behind various German strategies to pressure England early, making the UK very uncomfortable while affording the Germans an easy method of pivoting toward Russia. Enjoy!
Oracle Priest Hero Talent Design - Power Word: Shield + Prayer of Mending
Просмотров 1225 месяцев назад
In this video I present a new version of the Oracle Hero talent tree in hopes of encouraging iteration on the current system away from the focus on PI. In my view, it is a much better design to incorporate two rotational spells which have moderate impact on gameplay and throughput into 1 (PW: Shield and Prayer of Mending), and build the thematic design of the Hero talent around interactions wit...
Axis and Allies 1942 Gen Con 3 - Kill England First? Round 1 + 2 (Low Luck)
Просмотров 6565 месяцев назад
In this video I use low luck dice to simulate the first 2 rounds of a game in which Germany applies Round 1 pressure to London by building 2 transports and 2 cruisers in Sea Zone 5. This strategy allows Germany to pivot away from England if UK stacks London, and instead use the transports to apply Infantry pressure on Karelia alongside triple Bombardments. Watch as I breakdown the commentary fo...
WoW The War Within - Priest HERO Talents: Oracle (Why it is very bad and how I would fix it)
Просмотров 2155 месяцев назад
In this video I discuss the new Oracle Hero talents revealed by Blizzard and discuss my own version of how to capture this vision to bring it up to par with some of the other coherent designs. Enjoy! 0:00 Introduction 0:15 Blizz Design: Bland Divisive 1:00 New Talent Tree (PW:S Mending) 2:16 Row 1: Prayer of Divination 3:45 Row 2 7:00 Row 3 9:50 Row 4 14:28 Row 5 15:45 Holy Disc tree synergies ...
WoW The War Within Hero Talents - Frostfire Mage JUST SAVED WOW!
Просмотров 2335 месяцев назад
In this video I give my initial reaction to the design on offer for the Frostfire Hero talents available to both Frost and Fire mages in the upcoming expansion The War Within. To me, this design is exactly the direction Blizzard needs to take the Hero talents. Enjoy!
Axis and Allies 1942 Online (Larry Harris Gen Con 3.0) - Kill ENGLAND First
Просмотров 3 тыс.6 месяцев назад
In this video, I give analysis for a strong German opening bid for London with a 2 transport 2 cruiser purchase in Sea Zone 5 using the Larry Harris Gen Con mode (which is the baseline format for tournament play). It improves the Allies position with a number of tactical adjustments. Despite the additional difficulty, the Kill England First approach puts maximum pressure on the UK to take early...
Axis and Allies 1942 - Battle of Britain - Germany 2 FULL GAME
Просмотров 2296 месяцев назад
In this video, I give analysis for a strong German opening bid for London with a 2 transport 2 cruiser purchase in Sea Zone 5. This puts maximum pressure on the UK to take early risks, endangering not only the capital, but also India, precisely because Sea Zone 5 is an improbably target on UK turn 1. Watch as I give commentary about the entire game, walking through my own playthrough of each Co...
Axis and Allies 1942 - Germany Strategy: Turn 2 Battle for Britain
Просмотров 8026 месяцев назад
In this video, I walk through a strategy for Axis that seeks to apply as much pressure as possible to the UK, capturing London on Turn 2. This approach does not weaken the Eastern front substantially, and forces the UK to take significant risks to prevent a back-breaking opening. Here is idea step-by-step: Russia 1: destroy Ukraine and West Russia; abandon Karelia German 1: -Buy 2 Transports an...
Hpriest M+ Damage Commentary/Gameplay
Просмотров 1336 месяцев назад
Hpriest M Damage Commentary/Gameplay
Holy Priest DAMAGE - Waycrest M+ Gameplay 10.2 (428 ilvl; 46k overall)
Просмотров 426 месяцев назад
Holy Priest DAMAGE - Waycrest M Gameplay 10.2 (428 ilvl; 46k overall)
Holy Priest M+ Season 3/4 Huge Damage! Rotation Breakdown (Holy Nova/Fire) 10.2 - Divine Word Burst
Просмотров 1496 месяцев назад
Holy Priest M Season 3/4 Huge Damage! Rotation Breakdown (Holy Nova/Fire) 10.2 - Divine Word Burst
Holy Paladin 10.2 GLIMMER DAMAGE: Blessed Focus vs. Illumination 5-target DPS
Просмотров 3278 месяцев назад
Holy Paladin 10.2 GLIMMER DAMAGE: Blessed Focus vs. Illumination 5-target DPS
Ele Shaman - No Spenders/2x Storm Keeper - M+ Season 3 Dragonflight 10.2
Просмотров 6439 месяцев назад
Ele Shaman - No Spenders/2x Storm Keeper - M Season 3 Dragonflight 10.2
PoE - Heavy Strike Trauma Support Jugg - Ancestor League
Просмотров 1,8 тыс.11 месяцев назад
PoE - Heavy Strike Trauma Support Jugg - Ancestor League
BG3 - Solo Tactician - Shove Monk vs. Gerringothe Thorm (Gold Boss)
Просмотров 62911 месяцев назад
BG3 - Solo Tactician - Shove Monk vs. Gerringothe Thorm (Gold Boss)
BG3 - Way of the Four Elements Monk Guide
Просмотров 19 тыс.11 месяцев назад
BG3 - Way of the Four Elements Monk Guide
Baldur's Gate 3 - Solo Tactician - Shove Monk vs. Marcus (Isobel Fight)
Просмотров 2,5 тыс.Год назад
Baldur's Gate 3 - Solo Tactician - Shove Monk vs. Marcus (Isobel Fight)
Baldur's Gate 3 - Solo Tactician - Shove Monk (Way of the Four Elements) Part 2: Shove vs. Kar'niss!
Просмотров 1,2 тыс.Год назад
Baldur's Gate 3 - Solo Tactician - Shove Monk (Way of the Four Elements) Part 2: Shove vs. Kar'niss!
Baldur's Gate 3 - Solo Tactician - Shove Monk (Way of the Four Elements) Part 1: Shove vs. Mimics!
Просмотров 9 тыс.Год назад
Baldur's Gate 3 - Solo Tactician - Shove Monk (Way of the Four Elements) Part 1: Shove vs. Mimics!
Augmentation Evoker - Dragonflight - Welp this is gonna be OP
Просмотров 1,9 тыс.Год назад
Augmentation Evoker - Dragonflight - Welp this is gonna be OP
Arcane Mage 10.1 - AOE/M+ Rotation - 4p Tier 30
Просмотров 2,7 тыс.Год назад
Arcane Mage 10.1 - AOE/M Rotation - 4p Tier 30
Arcane Mage 10.1 - ST ROTATION - 4 Piece Tier 30
Просмотров 770Год назад
Arcane Mage 10.1 - ST ROTATION - 4 Piece Tier 30
Arcane Mage - Dragonflight 10.1 - Uldaman +16
Просмотров 422Год назад
Arcane Mage - Dragonflight 10.1 - Uldaman 16

Комментарии

  • @tycho234
    @tycho234 27 дней назад

    Alternatively to the below comments, GB could buy a carrier and two destroyers and place them in zone 6 with two fighters. Germany must use some of its fighters to take out this force, thus leaving GB safe. The destroyer in 10 (along with a fighter) can be used to either attack any surviving German subs in zone 7 or used to block the German battleship from joining the fight in zone 6 (or to attack the German battleship with GB sir power). Also, the Allies have two chances to skink the German battleship and transport by sending the GB two fighters and bomber (or one fighter if a fighter is needed to kill any remaining German subs) and the US can attack with its destroyer and bomber, which has a decent shot of succeeding.

  • @PeskyTortoise
    @PeskyTortoise 27 дней назад

    What’s the addon you’re using in the right that’s showing the rotation please?

  • @jogvanwraae5261
    @jogvanwraae5261 Месяц назад

    What are the Marcos for Death strike and d&d?

  • @MDizzle
    @MDizzle Месяц назад

    Why not AC instead of 2nd cruiser on first build?

    • @MDizzle
      @MDizzle Месяц назад

      Less bombardment for UK attack? Watched more of the vid and came back to my own ask lol

  • @xAnthares
    @xAnthares Месяц назад

    You can share macros :D

  • @SplitpersonalityGaming
    @SplitpersonalityGaming Месяц назад

    Thanks for this, really helpful.

  • @JJH493
    @JJH493 Месяц назад

    What weakauras are you using for the runes and CD buttons?

  • @bruce4472
    @bruce4472 2 месяца назад

    This is by far the best video on how to play blood. Others make it confusing. Thanks

  • @stealthshopper2092
    @stealthshopper2092 2 месяца назад

    the mad man with black mageweave bags.

  • @dovideliezer
    @dovideliezer 2 месяца назад

    Floating blood rune awesome tip thank you. Question: is one deathstrike more damage than using two deathrunes for two heartstrikes? Assuming no healing needed, I’m asking in single target.

    • @zaldinfox
      @zaldinfox 2 месяца назад

      For ST the answer is DS. We get bonus damage for RP. But it is also just better rotationally since using Death Runes for Heart Strike forces them back into Unholy/Frost which makes our DS less consistent/flexible.

  • @Erobazai
    @Erobazai 2 месяца назад

    I would initiate with pest to a bb or dnd and then spread, for a smoother gather up of mobs.

  • @jan-phillipmunnich3663
    @jan-phillipmunnich3663 2 месяца назад

    Hi! The HP Bar WA link dont function. Can you fix it plz?

  • @Matt-if9bt
    @Matt-if9bt 2 месяца назад

    Is there a reliable list of weak auras for a blood dk? Ive noticed i dont notice my own rune usage as well

  • @salvadorscar6057
    @salvadorscar6057 2 месяца назад

    what is addon for runes

    • @zaldinfox
      @zaldinfox 2 месяца назад

      Compact Runes addon (available on Curseforge)

  • @cristianocucumo4361
    @cristianocucumo4361 2 месяца назад

    im noticing a lot of haste here. is that your go to stat?

    • @zaldinfox
      @zaldinfox 2 месяца назад

      No, Haste is actually the worst stat more or less. STAM>Mastery>Hit(8%)>Dodge/Parry are the goals. Stam is good damage and healing

    • @anotherhuman21
      @anotherhuman21 2 месяца назад

      ​@@zaldinfoxI go for 26 exp too for soft cap not to be dodged but I'd say hit cap and exp soft cap r def under Stam>mastery

    • @zaldinfox
      @zaldinfox 2 месяца назад

      @@anotherhuman21 Yep Exp 26 before Dodge/Parry is good.

  • @deceivedonegaming6105
    @deceivedonegaming6105 2 месяца назад

    What about heart strike , not mentioned in aoe or st rotation

    • @zaldinfox
      @zaldinfox 2 месяца назад

      See comment below, but short answer is HS in ST to spend 1 blood rune, or up to 3 targets. If you need to survive, Rune Tap instead to use up that Blood Rune (so that we can float 1 blood).

  • @Rohan_Trishan
    @Rohan_Trishan 2 месяца назад

    Great guide and commentary. Blood DK looks like a lot of fun to play with all the CDs and resource management. They got so many cool tools to use. Plus u were doing the high dps on most pulls. Pretty rad!

  • @ZaneMontgomery
    @ZaneMontgomery 2 месяца назад

    What’s your defensive tracker hud?

    • @zaldinfox
      @zaldinfox 2 месяца назад

      It's TellMeWhen (link to profile in description), which is available on CurseForge.

  • @stompy116
    @stompy116 2 месяца назад

    As a new cata player maining blood dk this was awesome. I've been nervous to actually do dungeons because I heard they were hard and haven't tanked since original wrath on a paladin. So this was great looking forward to getting into a dungeon after work and giving it a shot :)

    • @zaldinfox
      @zaldinfox 2 месяца назад

      Thanks for the kind words, and I hope you enjoy getting into dungeons on BDK! If you get a chance, swing back and let us know how it went. Happy to help with any questions. Cheers.

  • @ZucoWoW
    @ZucoWoW 2 месяца назад

    My main concern with this video is the fact that you're wearing a shirt. :)

  • @Tom805
    @Tom805 2 месяца назад

    Thanks for the video man! I notice you dont speak about heart strike much? I currently use it over BB. What makes you go with BB?

    • @zaldinfox
      @zaldinfox 2 месяца назад

      Thanks for the question. I use Heart Strike on 1-3 targets, and BB for anything over that, but a more nuanced answer is that our current cycle of runes (and our survivability) are major factors. What I mean is that I may elect to pull a pack and burst down with my opening set of runes, pressing BB back to back. In this case we overcap RP and ignore Rune Strike/Death Strike. We might also be in a 1-2 target situation, but have full Runes with a plan to use Empowered Rune Weapon, so we have no open GCDs beyond DS and Rune Strike, in these situations it is very normal to proc a free Rune, convert 1 of our Blood Runes via Blood Tap and hit another DS, which keeps the cycle going. We might also eat a Blood Rune for Blood Tap. Finally, we might be part way through a pack and need to pestilence again to keep our diseases up (which takes up a Blood Rune). This lets us float our 1 Blood Rune efficiently (holding it so Rune Strike procs Frost/Unholy). All of these circumstances push us away from casting Heart Strike, but it has more to do with how our Rune/RP economy functions than it does with the spell itself (it hits very hard in 1-3 targets). I hope this helps unpack my reasoning! Thanks for the question.

    • @Tom805
      @Tom805 2 месяца назад

      ​@zaldinfox Wow thank you, a very informative reply! I had a feeling it was a matter of circumstance rather than preference. I am using Heart Strike as an aoe pick up/threat refresh, which seems to be a similar use to your Blood Boil timing. I will give it a go switching to Boil as talented you get a chance for free ones anyway so the synergy does seem nicer. Thank you for explaining so effectively.

  • @lXmyl
    @lXmyl 2 месяца назад

    Ty for video! Could you pls give link to your runes and runic power wa?

    • @zaldinfox
      @zaldinfox 2 месяца назад

      Look up "Compact Runes" addon (available on Curseforge)

  • @drow233
    @drow233 2 месяца назад

    Can you share your plater profile?

    • @zaldinfox
      @zaldinfox 2 месяца назад

      pastebin.com/8Pfj635N

    • @drow233
      @drow233 2 месяца назад

      @@zaldinfox oh it expired

    • @zaldinfox
      @zaldinfox 2 месяца назад

      @@drow233 Ah, sorry. It's just the default Plater to be honest; no special changes. I'll probably adapt this later when I get into heroics or raid.

  • @osamudazai579
    @osamudazai579 2 месяца назад

    Brittle really doesn’t do that much damage when you compare it to the likes of Victory Fire and Slay. While brittle does work very well alongside these two, it falls off drastically because it only calculates your personal damage from your class, not any damage from other tinker gems. Victory Fire does a large amount of damage and healing when you score a killing blow on enemies, and Slay allows you to do that much more often, especially if you’re playing a healer or tank.

  • @dariominiello9934
    @dariominiello9934 2 месяца назад

    Brittle does almost no dmg for me idk why

  • @mrguildwars392
    @mrguildwars392 2 месяца назад

    this is good advice. i had brittle and didn't realize how strong it was. thanks

  • @hugofreitas6799
    @hugofreitas6799 2 месяца назад

    There is a fire gem that wen a mon dies it does aoe, is really fucking strong

  • @eddiehooper9741
    @eddiehooper9741 3 месяца назад

    This is nonsense

  • @eddiehooper9741
    @eddiehooper9741 3 месяца назад

    Solid wood level play right here

  • @Rudmin
    @Rudmin 4 месяца назад

    you’re fighting straw men in hypothetical games

    • @user-nd1ky6zo5u
      @user-nd1ky6zo5u 4 месяца назад

      Totally agree, when are we going to see one of your plans played against a proper opponent, appreciate the thought you’ve put in but ………

    • @eddiehooper9741
      @eddiehooper9741 3 месяца назад

      This purpose of these videos must be to be a solid stand pat wood player 😮

  • @z000ey
    @z000ey 5 месяцев назад

    Again, UK hasn't done all it could (and should, if one sees a See Lowe attempt), and that is build only in London (as USSR is under no pressure due to IMMENSE IPC spent on navy that is completely irrelevant for Germany) thus USSR doesn't need help from UK but rather can help hold India itself! UK can, and should, use it's 31 IPC to build: - 1 destroyer worth 8 IPC in SZ 6, which completely blocks any bombardment from all 3 cruisers (wasted IPC in the most horrible ship in AA1942, times 2) - 1 AA gun worth 5 IPC, as Germany can hit with between 5 fighters and 6 fighters + 1 bomber (depending on the Ukraine battle outcome), and those 2xAA's are THE BEST bang for buck as it goes directly towards the heaviest hitters - 6 infantry worth 18 IPC to add to the 3 previously in UK in order to help soak up damage while the 2 fighters and 2 tanks kill off the 6 total ground Germany can toss. Also, in it's attack round UK definitely takes out the German battlship with the destroyer as casualty and all it's planes (possibly taking the bomber as cas too), while also killing the Jap transport in SZ 61 to delay any possible moves to India to at least round 3 or later, cause by then reinforcements will be getting there by UK planes and USSR troops (as they have the possibility, Germany has squat to send to Russia). With such a defense and preventative sinking of the German battleship, Germany has a 12% chance to kill all in London, and only 7% on actually taking UK with one tank and no airforce remaining. OK, also on round 2 USSR never takes Karelia en force, why would they? This with or without the 3 transports, the number of transports is completely irrelevant... It's the TANKS the USSR needs to fear in Karelia, the infantry needs to go to Moscow! So, the transports don't give ANY advantage to Germany, considering the spend 1st round buy... All in all, my best advice: If one wishes to EASILY lose an Axis game, build 2 cruisers and 2 transports in Baltic on German round 1.

  • @effoffho
    @effoffho 5 месяцев назад

    try this in platinum lol

  • @crackinjahcs
    @crackinjahcs 5 месяцев назад

    At 43:25 would attacking France be better than attacking the U.K.? It still takes a victory city, gives 6 income instead of 0 for the U.S. and may distract Germany, allowing Russia a slightly better chance of getting to Berlin. I expect a good percentage of Germany players would spend most of their extra IPCs fortifying London on G3, rather than in Europe. Allies are still on the back foot, for sure though.

    • @zaldinfox
      @zaldinfox 5 месяцев назад

      Yes, I imagine there are a few refinements, especially as you note, fortifying London G3 somewhat; I was mostly trying to sketch out the general strategy.

  • @jakebailey8378
    @jakebailey8378 5 месяцев назад

    I appreciate the thought you put into this. It's always great to think outside the box. That said, this is a comically bad strategy - please don't try this at home kids. The UK buy is 8 inf for London (NOT 2 fighters). The standard play for R1 is to leave a fighter in Archangel, which can be moved to London as well. The wasted IPC from Germany almost guarantees a strong russia start. Standard buy for R1 is 4inf and 2 tanks...the extra tanks are used to crush a weak G1 Karelia stack. Further, letting the UK destroyer live in sz17 almost guarantees the Indian UK carrier survives in sz33, causing all sorts of other problems.

    • @zaldinfox
      @zaldinfox 5 месяцев назад

      I think you overlook the problems with UK stacking Infantry in London. You can see the detailed math I do analyzing the various contingencies in this video: ruclips.net/video/6Rb1bk5TL5o/видео.html Essentially, 3 transports in SZ5 enables Germany to fast-track troops back and forth across Germany, making it an extremely flexible strategy, which can easily pivot to out-stack Karelia.

    • @Rudmin
      @Rudmin 5 месяцев назад

      How come you won’t play an actual game with anyone who disagrees with this strat? I’ll even go best out of 3 or 5 or 10.

    • @z000ey
      @z000ey 5 месяцев назад

      @@zaldinfoxwhat troops as you spent ALL in navy?!? there is NO MORE troops in Germany to transport...

  • @88gcllc
    @88gcllc 5 месяцев назад

    It does work, just tried it. Thx!!

  • @motuaow1609
    @motuaow1609 5 месяцев назад

    I remember from the original rules, there was no retaliation from a coastal bombardment, but when I’ve played 1942 online, it seems they do attack back.

    • @zaldinfox
      @zaldinfox 5 месяцев назад

      Yes; the Bombardments in 1942 online occur before the attacker turn, but combine with the attacker's rolls against the defender. The defender can never deal damage to the Bombarding ships, but those defenders who were hit by the bombardment still get a roll against land/air forces. Apologies for any confusion!

  • @alexjansengaming2382
    @alexjansengaming2382 5 месяцев назад

    A whole lot better than the actual Oracle Hero Talents

  • @matthewhudson3180
    @matthewhudson3180 5 месяцев назад

    Might have missed this but what is your ranking for AA online? Have you found this strategy successful against good players? Instant response is that Axis has lost if it wastes IPC pursuing this method. As posted the defence is inf buy for the U.K. plus us bomber landing. The benefit to the axis is ephemeral; The long game sees Allie’s victory.

    • @zaldinfox
      @zaldinfox 5 месяцев назад

      ruclips.net/video/6Rb1bk5TL5o/видео.html Detailed explanation of the math and long-term value of the transports in SZ 5. The short answer is stacking Inf in UK overcommits IPCs that are dead or locked, and Germany can pivot with tempo to shuttle troops to Karelia.

    • @matthewhudson3180
      @matthewhudson3180 5 месяцев назад

      @@zaldinfox have you tested this strategy against good gold or platinum players? A lot of your narrative suggests that this has not been tested in battles. The units are not trapped in the U.K. since the Allie’s answer is go KGF once the initial assault fails. Always open to new approaches but haven’t seen any of the top platinum players play this (for this that post videos) nor have u seen it as high gold. Your rank?

    • @z000ey
      @z000ey 5 месяцев назад

      @@matthewhudson3180 wood.... but votes as everybody else...

    • @eddiehooper9741
      @eddiehooper9741 3 месяца назад

      Wood for sure

  • @Svefred2
    @Svefred2 5 месяцев назад

    I tried it and it works in most situations :D Now, do you have a similar strategy for Japan, I mean, what is the best course of action after capturing UK?

  • @jarritsaal8397
    @jarritsaal8397 5 месяцев назад

    Overall Impressions: The idea is interesting for sure. Flavor 10/10. I don't think tying this to pom is the right answer. (no matter how much I want it for disc raid). Way too overtuned for disc raid, maybe in the right ballpark for holy raid maybe, but some of these buttons are grossly overtuned. Feels fully tailored to Mythic+ and is absolutely busted for raid. For Mythic+ this actually seems pretty sweet. I want instant cast MD, but I don't see how that's planning ahead, that turns MD into a reactive cast. And this is 2 dead talents anytime there isn't something to dispel (again seems like M+ was looked at more than raid). Capstone is another coverage button for mythic+, definitely a lot of spots where this heals 10%+ of total health for 5 players, cool. raid any fight this gets even 7% total player heal on most of a raid, it's insanse. Really tough to balance Mythic+ and raid. Shadow word death is cool, but I don't think Disc should have redemption. I don't know how you balance this for disc raid Overall: Tuning issues for Raid, Divination seems lackluster for disc priest in Mythic+ Divination seems lackluster for Holy Priest in raid. I would vote for this 100 times over Blizzards Oracle build. Definitely more to talk about here than the blizzard oracle build PS: feel free to correct me on anything I'm missing. incorrect about, or misunderstood.

    • @zaldinfox
      @zaldinfox 5 месяцев назад

      Thanks for the in depth feedback! I want to respond to your remarks about tuning (over/under) by pointing to a few details in the design, but first by saying that there are a number of pieces here that could be tuned without losing the flavour if it turned out to be too strong. Here is a list of the parts I have gone back and forth on to get this "right" but have lots of leeway to adjust: 1. PoD tuning (CD, Mastery interaction, Heal v Shield, relationship to Haste) -All of these items or tuning knobs are in scope to bring the core ability into alignment with other Hero trees. The CD is half way between Prayer of Mending (12 sec) and PW:S (8 sec). Each spell accounts for about 8% to 10% throughput in all PvE content (M+ or Raid), and there is a slight advantage for Holy Priest in their use of PoM (it is a more important button to press rotationally than PW:S and with my suggested tree, Holy is casting it 17% more often). -I'm not sure if you overlooked how strong PoM is as a "shield" for Holy Priest if it also procs Echo of Light. In Raid it makes Rapture slightly stronger, but Disc will get less overall value because the CD is 2 seconds longer and PW:S is not the primary atonement applicator (FH/Renew fill this role). -note that any class/spec buffs to either PW:S or PoM are automatically applied to PoD. Holy has a much broader scope to take advantage of this (esp. talents like Divine Service, Prayers of the Virtuous, and Say Your Prayers). 2. Dispel Theme -You are right that this moves slightly away from the theme of "plan ahead" and could certainly be adjusted or omitted altogether as an idea without losing too much; it does offer a secondary theme of magic-dispel, which I think of as thematically related to ancient Oracles and their roles, but this is a flavour dispute, not a mechanical one. -With respect to "two dead talents" I actually think this is part of what makes this tree favourable or viable as a Hero Tree; in other words, it is important that a niche be created that is not overly relevant for all situations and has clear drawbacks, so that other Trees can shine. 3. The capstone Fate Scribe is actually very easy to tune and I would welcome it, since the design is so cool! I have moved this number around quite a lot, but you could adjust the tag for 100% increased effectiveness outside of Raid and lower the number to 5% of all damage taken, or whatever made sense; in addition you could increase the channel time to make it more difficult to use or make the CD longer if it was cooling down far too quickly, but this one seems very straightforward to adjust after some testing. 4. SW:D I went back and forth on in a number of directions; at present it mirrors the functionality of PW: Life (35% threshold), but you could easily tune it by increasing the cooldown on SW:D to 30 seconds, lowering the trigger point to 20% health, reducing the Fate's Due buff time to 5 seconds to make the gameplay loop sharper (so that the player has to respond at precisely the right time so that mastery of the idea is difficult); you could make the debuff of Fate's Due (3 mins ICD per player) apply to the casting Oracle Priest, meaning that you can only "save" someone through this mechanism once every 3 mins. This final idea is probably the most elegant solution since it gives a meaningful tool with very unique flavour that is not too hard to use but doesn't clog up GCD usage. I hope this helps clarify the goals of the design and the thought behind some of the tuning choices. Thanks again for writing your feedback!

    • @jarritsaal8397
      @jarritsaal8397 5 месяцев назад

      Thanks for the in-depth response! I actually started with a review of each talent and realized I was writing an essay about an imaginary hero talent, and went and touched some grass. Now here's a much more in depth response... so I guess I should have done that to start anyway lol. 1. PoD tuning. Overall agree, I just think tuning this is a bit of a nightmare for disc in raid. The biggest bottleneck is attonement uptime on raid. CD wise I think it's actually really smart balancing PoM and barrier giving Hpriest the bigger benefit overtime. Soft ramp with PoD seems like a great way to add some extra PoM value. Rapture ramp is where it gets tricky. Boss dependant, but rapture applying 10 PoDs, by the end they've bounced covered the entire raid. No radiance require which means ever 2 minute interval you get an extra soft ramp using radiance. Overall I think this coverage just gives disc too many applications of attonement. It would change the playstyle to have more attonement uptime which would be nice, but I think it would also require slight nerfs to attonement to balance, which likely affects the important damage timers in raid. Reducing number of bounces is a clear path, but finding a sweet spot seems extremely challenging. Balance seems much more effective and easy to manage in M+ 2. Dispel Theme. Agree. I also give Unending Praise a pass now. (The naming and themes you came up with... Chefs kiss) 3. Captstone. I definitely agree with tuning here, I just worry that having another CD will bring too much for priest in raid. For Holy I can see the balancing, overall throughput seems more consistent, the CDs are good. Fate Scribe into symbol of hope is an interesting idea. Disc priest having another CD on top of having a new soft ramp everytime 2 minutes due to how effective Rapture + PoD would be. The question would become when isn't disc healing their ass off in raid. Honestly requires PTR and balancing idk. I think without losing disc identity it will give them too much flexibility. Especially with a cool new SW:D button. Maybe this brings a new meaning to "full up" disc. Oracle Disc always has healing uptime, soft ramp, rapture ramp, soft ramp, Full up, soft ramp... This could be fun. Don't spec into Mindbender beause you'll be smiting less. Voidwalker could push further into the currently play still where there's less but more powerfull ramps. Disc priest overhealing chart would really go brrr even more that's for sure lol. 4. SW:D definitely intereting, can definitely work I just hate to eat into holy reactive healing "niche". I like the final idea, I think it's really good in M+ and is a challenge in Raid to keep track of, but that's fine, it's a sweet ass button. Redemption but worse and harder.. maybe that's just right and if not tune it. 5. New Topics: Righteous Hope - Add Flash Heal. Time of Need - The PI nerfs feels like it's in a good spot where it's nice, but not defining in anyway. There was so much complaining about the external, and in the meantime they made aug. Then Blizzard said, you know why stop at a good thing and brought us this garbage oracle hero talent once again picking a scab. I like the idea of this being more supportive, I think healers inherintely like supporting their team, and yet we get so much whining... This seems good, but I worry about picking the scab. Support when it is a damage buff seems to upset players, not everyone gets, it messes with logs etc. Time of Need being CDR like Blessing of Autumn or another avenue of support may be an alternative route. Simply so I don't have to hear people complain about haste buff anymore. Sonorous Voice - first flavor critique. Who knows what Sonorous means. That being said, love this for holy. I think DR is something Disc has been just too strong in espeically M+, I think Hpriest would appreciate this greatly. This is one that seems insanely strong for disc raid. 20 player attonement, obviously not all fights but quite a lot are you getting 10-20 players. Continues to play into disc always has healing throughput so maybe it's fine with tuning, but man does disc raid seem cracked with this (so maybe I should just say I love it and move on). Sounds super normal in M+ Overall: The more I think about it the more I like it. I think disc raid could see a whole new playstyle from this which is cool. Hpriest and disc M+ just getting a lot of flavor and a couple fun new buttons. Button bloat is always a concern here, but maybe that's the price you pay when you're the oracle, keeper of fate. I think this also fits since Holy+Shadow and disc+shadow will likely be simpler than this which gives people options. @@zaldinfox

    • @zaldinfox
      @zaldinfox 5 месяцев назад

      ​@@jarritsaal8397Thanks again for the thoughts. I do want to ensure there is not a misunderstanding about how PoD functions for Disc because your opening discussion appears to make an assumption: only the upfront cast of PoD applies atonement. The little "mending" shields that bounce around do not. So for Rapture you get the exact same Ramp effectiveness in terms of applying atonement to targets and you would still need to use Radiance to apply Atonement. The PoD bounces are just tuned to always shield the target "as if" atonement were present for Disc or produce the Echo of Light heal for Holy. For Righteous Hope, I thought about adding Flash Heal but it becomes far too strong for both Disc and Holy; the talent is designed to give "free" PoD casts at a marginal rate, and I index into Heal specifically because a Holy Priest using a Heal build devotes significant uptime or mental attention to Lightweaver maintenance. FH is also an atonement applicator for Disc so they would effectively never have to think about how to maximize this bonus. But the larger problem is that it closes down an avenue for introducing the Aug-like support that Blizz wants Oracle to be. In my view the best place to develop this flavour is through the FH buff (Time of Need), in part because it forces the player to think about their FH use more carefully to get the best outcome, but also ties it to a spell both specs use with enough regularity that more average players will still feel like it is getting some use. This is part of my resistance to the Premonition design of PI. You want the design to be very accessible to players of all skill levels while offering the strongest or most skilled players a way to express that skill through mastery. If you contrast the major support ideas in my tree, you will see that capacity in each of them (an average player gets some value and it is intuitive; a great player can make having 1 Oracle in raid/dungeons a major asset). By the way, I think you make a reasonable point about button bloat (and this would apply to all the new Hero talents). Whenever you go up 10 levels in WoW, the danger of button bloat is substantial, in part because players feel like something fresh ought to be added to the spec. Blizz has a difficult task of creating the appearance of freshness without going overboard. My tree leans quite far toward the addition of button bloat, and it is probably the single most problematic part of the design. This could be resolved by removing some of the ideas altogether and replacing them with passives (I would start with Prophetic Word: Wrath and the capstone - which could be changed simply to an additional charge of PoD), which I think would be somewhat sad but entirely reasonable. I would argue that it is preferable to have a cohesive and cool design with button bloat compared to the divisive and untuneable repackaging of PI (Premonition). Thanks again.

    • @jarritsaal8397
      @jarritsaal8397 5 месяцев назад

      Paiinn. Haha apolgies for the confusion. PoD doesn't change playstyle which I think lends to the other parts of the tree adding some buttons, I agree it's expected and I think of all priest talents coming up this is the talent that will most likely have the most bloat regardless. It's always a concern, but I think I would be happy to see these buttons. Adding FH to Righteous was only when thinking of how many more procs disc will get from Righteous Hope this may be alright, PoD reducing CD for Holy and increasing CD for disc, this is a good way to give disc a few more triggers which would be nice. I do appreciate talents that feed into themselves, so I would vote for PoD being included in Righteous even if that means the # of casts is increased, of course all based on tuning at that point. I didn't think of Time of Need when suggesting Flash Heal that's a miss on my part. Time of Need, I love it tied to FH. It makes a lot of sense, players won't have to think about it since FH procs are very frequent and this feels quite intuitive while players can use it more effectively. I just have a slight fear of giving other players damage amp with how contentious is has been, but I personally enjoy that. I do think this falls a bit into feels bad at higher play where you want to cast a FH proc on a target but it's either a tank or another class that's less effective with haste. I think changing it from haste to flat damage % or something more universal would be nice. I just hate to have 2 haste buffs that I will only ever give to a handful of classes. I love support, but understand how frustrating it can be for dps when they are just lower on dps meters due to something that can't have unless they play a class where it's more effective. Damage amp is very interesting and may help balance priest damage coming into an expansion where other healer talents will enevitibly see damage increase when matching with a DPS talent, and not lose out too much dps compared to taking shadow. PW: Wrath seems really good, extra healing for disc and in turn more damage for holy is smart. 9/10 no major complaints, love it. Would love seeing community feedback on this rather than the sh*t blizzard gave us lol

  • @ZucoWoW
    @ZucoWoW 5 месяцев назад

    It's a fantastic idea for Oracle Priest. This is quite similar to the Frostfire Mage design in that it combos 2 central spells for Disc and Holy and builds an awesome tree around them. I hope Blizzard is watching!

    • @petertakacs999
      @petertakacs999 5 месяцев назад

      I hope too, becouse thise one, and a totemic shama idea of yours is much better then any blizz dev can come up... ever i think. If orachle stays this way, or almost this way as it is... i just stop playing priest. Blizz sould do some voting for these hero talent community idea as they did with the S4 tier set chose

  • @zacharyelmhorst5641
    @zacharyelmhorst5641 5 месяцев назад

    The sea zone 5 attack as UK is fine. UK would attack with 2 fighters and bomber (it makes no sense not to take the small risk) . Even if they don't clean up the transports Russia can clean up with the fighter/fighters from Archangel.

  • @Joe-pm9xv
    @Joe-pm9xv 5 месяцев назад

    Greaaaat video, instant sub.

  • @shaunybonny688
    @shaunybonny688 6 месяцев назад

    Miss your wow videos, thanks for coming back

  • @Ghytiees
    @Ghytiees 6 месяцев назад

    I always enjoy your ideas, definitely more layers than the standard Blizzard take.

  • @Domass96
    @Domass96 6 месяцев назад

    I think if England saw Germany build 3 cruisers and a transport in Germany 1 they would not bother with trying to defend India, and they certainly wouldn’t build 3 fighters. They would need infantry to soak up hits.

  • @charliedoom
    @charliedoom 6 месяцев назад

    Interesting strategy, will give it a try. Thank you!

  • @orionwhite8429
    @orionwhite8429 6 месяцев назад

    Larry Harris 3. version: This is what I get if UK knows what's coming and stacks 8 infantry and moves the tank from Canada, and also take out the battleship and transport(93%). Germany gets the Carrier so the other fighter can make it from Africa if it helps the battleship in round 1. Attacker: 3: Infantry 3: Tank 7: Fighter 1: Cruiser 2: Bomber Defender: 1: Anti-Air Gun 10: Infantry 1: Artillery 2: Tank 2: Fighter 1: Bomber Only 40.6% to win with a tank remaining. But the odds go up pretty quickly if Britain does anything other than max defend. If they put two less infantry down win % goes up to 70%, if they forget to move the tank from Canada 85%. So I could see this catching some folks. Will reply with calculator as link I think was preventing comment from showing.

    • @zaldinfox
      @zaldinfox 6 месяцев назад

      Yes, I think you are right that people are not really thinking about the math on this one (really in either Cruiser or Carrier); for me the really interesting part is that a full UK stack just allows Germany to pivot (clearing out any Allied Atlantic fleet perpetually), using the transports - which will always be protected either by Cruisers or Carrier - to do rapid deployment of Infantry through Sea Zone 5. Thanks for testing!

    • @user-nd1ky6zo5u
      @user-nd1ky6zo5u 6 месяцев назад

      Now you are talking, now that would be a result i would be interested in instead of what the other player may or may not do! A true test against a human@@Rudmin

    • @Rudmin
      @Rudmin 6 месяцев назад

      How does Germany get 7 fighters and 2 bombers in range of UK on round 2?

    • @orionwhite8429
      @orionwhite8429 6 месяцев назад

      @@Rudmin oof, your right I went back and looked it is only 6 possible fighters and you need the bomber to survive round 1 and purchase a bomber round 1. With only 6 fighters instead of 7 the odds go way down only 23% to win, so that changes things pretty dramatically. Instead of bomber could go with another transport and then you could bring another tank and infantry raising odds slightly to 32%.

    • @user-nd1ky6zo5u
      @user-nd1ky6zo5u 6 месяцев назад

      Still disagree, based on how I and most people play, the UK would have an AA gun 10inf 1 artillery 2 tanks 1bomber (I’m assuming 1 would be lost attacking the battleship) and 3 fighters (1 would come from R as i and most people leave 1 in Archangel rd1) Germany would have 1 bombardment 4inf 4 tanks and 5 fighters, if you have an extra fighter and bomber left from the Ukraine it means Russia has had an awful rd1 in which case wouldn’t you just go for Russia instead of this strategy. Based on this Germany would have a 1.3% chance to take! @@orionwhite8429

  • @Rudmin
    @Rudmin 6 месяцев назад

    It’s kind of silly to talk about meta with the standard scenario. Everyone who plays competitively (including online ranked play and physically tournaments) uses Larry Harris Gencon 3.0 to balance the game. The standard scenario is heavily Axis biased.

    • @zaldinfox
      @zaldinfox 6 месяцев назад

      ruclips.net/video/MeAN9YO70hk/видео.html (same idea explained for Larry Harris Gen Con 3.0).

  • @user-nd1ky6zo5u
    @user-nd1ky6zo5u 6 месяцев назад

    Sorry think you have this all wrong, uk would just by inf for Britain, you didn’t land US bomber in the UK and you didn’t change the UKs defence profile!

    • @orionwhite8429
      @orionwhite8429 6 месяцев назад

      Tried to tag you but tried to work this out, although admittedly forgot about the bomber landing from US, that would give an extra body to UK defense.

    • @z000ey
      @z000ey 5 месяцев назад

      Definitely inf buy for UK, along 1 destroyer to block all 3 German cruiser bombards. 31 IPC gives UK the destroyer block and 7 infantry, with 2 IPC remaining, thus it can also choose to buy another AA gun along 6 infantry. Assuming it does use its Canada destroyer along the planes to take out the battleship and its transport, the German round 2 See Lowe attempt would be: German attack: 3 infantry + 3 tanks/arties + 5 fighters (up to 6 fighters and 1 bomber, depending on USSR round 1 Ukraine attempt), vs. UK defense: 8 infantry, 1 artillery, 2 tanks, 2 AA guns, 2 fighters (I calculated both the destroyer and bomber lost, although the bomber might survive more times than not) and that gives Germany between 3% and 19% to kill (much less to conquer though), depending on the Ukraine outcome... this even not calculating the US bomber which might arrive to drop odds down to max 12% vs. full 7 German planes... OK the move does hinder UK a tad bit in the Indian ocean, not allowing 3 infantry to be placed there in UK round 1, but since Germany just sunk major IPC into abyss and is not threat at all towards USSR or North Africa, UK can pull ground out of Egypt easily towards India for round 3 as US will retake Africa that might then temporarily be lost, while remaining UK fighters will definitely get into USSR next round or help build a fleet in 2 rounds. Meanwhile Germany had 3 completely wasted cruisers for the whole kaboodle, no remaining air force, no ground threat to Moscow whatsoever...